It seems that with every high point Madden offers this year, there are plaguing issues to counteract them. Top that off with a pretty deep create-a-team and create-a-play mode, and you should have a solid Madden title, right? Not necessarily. As for included game modes, the DS package offers the classic play now quick game, wireless support for up to four players (each needing their own cart), full franchise, season, tournament, custom league, and practice modes, as well as a wireless mini-camp for even more multiplayer goodness. Players are able to select their favorite teams, having pictures and stats of the players and home field displayed all over the two screens during pre-game, and licensed music fills the speakers during all menu navigation. Kicking things off, Madden 07 offers a counterpart to nearly every mode you'd want to see in a console package. In Madden 07 for DS, we believe that EA truly did try to put forth a strong effort, as the sports company added a ton of new options and gameplay modes, but the execution just didn't click. Oddly enough, those same people are the ones making the Madden franchise a record-breaking game in the sales category, so feel free to figure that one out. To be fair, there are a ton of people out there that harp on year-to-year sports franchises, claiming that every year we're treated only to a roster update, and that each sequential version isn't a great enough leap forward to validate a new purchase. Well, even though we hate to say it, Madden 07 still just isn't thereā¦ As a fan-base of portable gamers we seem trapped in the love/hate relationship for pocket simulation sports, dying for a new version for us to sink our teeth into, yet continually disappointed (even if on a very minimal scale) that the DS Madden franchise just hasn't taken off yet. Jump to last year for Madden 06, and again we see that while more implementation went into the gameplay scene, presentation and overall execution of all the essential elements of pocket football still just weren't quit there. In Madden 05 it just seemed like there wasn't much time for full touch implementation, and the game suffered from an overall lack of polish and depth of game modes. Each year (starting with the system's launch in 2005) has shown fans a bit more of what DS can do, even if that means a little kicking and screaming from presentation and gameplay elements. We're now on the third year for the Madden franchise on Nintendo DS.
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